Monday, November 26, 2018

Copyright Infringement and Piracy in Video Games & Creative Commons Use on YouTube

With the controversy of piracy and copyright infringement across social media today, stories constantly pop up online about someone (or a group of users) leaking information or files of something to the public. This can stir up pre-mature discussions about the once-confidential information and, if the leaked information pertains to a product, can anger the company behind it and can lead to profile termination online. There have been situations online where a company tracks down who has been creating content of the leaked information and reporting copyright infringement and then opting to shut down/terminate the profile.

Recently, there has been a big controversy revolving around the upcoming video game, Super Smash Bros. Ultimate for the Nintendo Switch. The game is slated to release worldwide on December 7th. However, the games files have been leaked online. This has allowed players to gain access over a week before the game is supposed to release for the public. Streamers on Twitch, content creators on YouTube and other sources of content have been tracked down by Nintendo and struck with copyright.



This is an on-going conflict and Nintendo hopes to have it resolved before the game releases next Friday.

On the other hand, we have the Creative Commons License. Which is a license that allows content creators to use other content that would otherwise be copywritten by someone. In my experience, I have seen YouTube users create videos with stock images and music. I typically watch videos that discuss sports and professional wrestling and the channel I mainly follow is called Cultaholic. It consists of pro wrestling journalists creating content regarding the news and history of wrestling and they also do weekly podcasts and other forms of content. If you watch a lot of their videos, you may notice the creative commons music, images, and sound effects they use. This applies to how the license can be used by content creators and it shows how useful little details like that can add to a video.


Cultaholic logo

3 comments:

  1. This post really ties in with what we have covered this week! I had not heard that the Super Smash bros game had already been leaked which is so surprising. I noticed in the article you had attached discussing the leak, it seems the creators of the game are equally as surprised that parts of such a high-profile game had been leaked. I think that a case like this is where copyright is most justified. If content creators did not have the ability to claim their creation when people attempt to steal it the internet would be anarchy.
    I have also found creative commons to always be the safest place to search for any online content that I need. Before becoming a professional communication major, I was an interdisciplinary major and our intro class was heavily focused on open access education. For almost every assignment we had to find two different sources from creative commons. I found it extremely beneficial to have and be able to use something like creative commons as a second nature to me. For almost any assignment I have had sense I always feel most comfortable retrieving my images from creative commons.

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    Replies
    1. It was a very recent topic when I was writing this blog post, to be fair. So, no need to worry about not knowing about the situation! On Nintendo's end, their content (especially for their latest consoles) has been leak-proof in recent years and I don't believe other Switch titles have been prematurely distributed without their consent. Due to the scale of the Smash Bros. series and how it resonates with such a large scale audience such as Nintendo's. Luckily, they were able to take action and find where Smash Ultimate was being broadcast online and stopped the leaks.

      I also used to be involved with Interdisciplinary and remember using the Creative Commons license for blog posts on WordPress! The application we used in that course and revisiting it here makes me wonder of how important it us to utilize this useful license. I especially enjoy it when I find the same creative commons content used online.

      Thanks for your input!

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  2. Cool post I understand how gamer's streamers feel about promoting secrets to the community. I use to call my self a gamer in the past I will google like crazy or stream the secrets of the game. Because I was curious what else you were available to do on it and share it with my friends.

    I could relate to the content do to the way most streamer like to give advice to the upcoming games usually most Gamers can early access to test the game yet its unknown if they have the rights to share with other online users Yet if gamer or streamers Have a unique way on sharing their content it will not be a problem to face.

    With the creative commons license most users are available to use author content without harming their rights. Most creators could had this license. However I am not really sure if streaming content would be the same as other media.To copy or remix Yet other companies have given users streaming tools like Xbox live stream and etc. So players share their game play to the community.

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